Main Article Content

Abstract

The purpose of this community service is to enhance the competency of teachers at SMA Negeri 1 Eris in creating digitalized teaching materials. The community service implementation consists of three stages: preparation, training, and evaluation. The evaluation of the activities uses a questionnaire that is analyzed descriptively and quantitatively. The results of this service indicated an improvement in the competencies of SMA Negeri 1 Eris teachers in creating digitalized teaching materials using Google Workspace for Education, Canva, Mentimeter, and Quizizz. The implementation of the activities received positive feedback from participants, as evidenced by their enthusiasm and active participation throughout the program. The evaluation results of the activities show that the level of satisfaction and improvement in teacher competencies after the training is in the very good category. Teachers at SMA Negeri 1 Eris are very interested in developing digitalized teaching materials.

Keywords

Digitalization Skills Teacher Competency Google Workspace for Education Canva Mentimeter

Article Details

How to Cite
Fitrianingrum, A. M., Kurniahtunnisa, K., & Agustina, T. P. (2024). Pelatihan Keterampilan Digitalisasi Proses Pembelajaran untuk Meningkatkan Kompetensi Guru SMA. CARADDE: Jurnal Pengabdian Kepada Masyarakat, 7(1), 209-218. https://doi.org/10.31960/caradde.v7i1.2555

References

  1. Andrini, V. S., & Pratama, H. (2021). Implementasi Quiz Interaktif dengan Software Mentimeter dalam Meningkatkan Hasil Belajar. Mimbar Ilmu, 26(2), 287. https://doi.org/10.23887/mi.v26i2.36923
  2. Azmi, R. D., & Ummah, S. K. (2021). Peningkatan Keterampilan Guru Dalam Pembuatan Instrumen Evaluasi Pembelajaran Digital Berbasis Kontekstual. Jurnal Masyarakat Mandiri, 5(4), 1–8. https://eprints.umm.ac.id/77194/%0Ahttps://eprints.umm.ac.id/77194/1/Azmi Ummah - training instruments of learning evaluation e-module contextual.pdf
  3. Bakeyeva, L. V., Brylevskaya, L. I., Pastukhova, E. V., Romanova, Y. S., & Skepko, O. A. (2020). Structural and Logical Circuits in Learning Activities Under Conditions of Education Digitalization. Journal of Physics: Conference Series, 1691(1). https://doi.org/10.1088/1742-6596/1691/1/012216
  4. Borovskikh, N. V., & Kipervar, E. A. (2019). Digital Competences of Administrative and Management Personnel: Problems of Identification and Prospects of Formation in The Context of The Economy Digitalization. Journal of Advanced Research in Dynamical and Control Systems, 11(11), 90–99. https://doi.org/10.5373/JARDCS/V11SP11/20192933
  5. Demmanggasa, Y., Sabilaturrizqi, M. K., Mardikawati, B., Ramli, A., & Arifin, N. Y. (2023). Digitalisasi Pendidikan Akselerasi Literasi Digital Pelajar Melalui Eksplorasi Teknologi Pendidikan. Communnity Development Journal, 4(5), 11158–11167. https://journal.universitaspahlawan.ac.id/index.php/cdj/article/view/22045
  6. Dewi, E. R. (2018). Metode Pembelajaran Modern dan Konvensional pada Sekolah Menengah Atas. PEMBELAJAR: Jurnal Ilmu Pendidikan, Keguruan, Dan Pembelajaran, 2(1), 44. https://doi.org/10.26858/pembelajar.v2i1.5442
  7. Hasanah, S. U. (2019). Studi Komparasi Penerapan Metode Active Learning Model Reading Aloud dan Metode Konvensional Model Ceramah dalam Pembelajaran Bahasa Arab dan Pengaruhnya terhadap Respon Siswa Kelas V MI Ma’Arif 01 Pahonjean Majenang. Jurnal Tawadhu, 3(1), 804–822.
  8. Kurniawan, T. (2022). Pembelajaran IPS dengan aplikasi Quizizz untuk menciptakan pembelajaran menyenangkan di SMP. Jurnal Pendidikan Surya Edukasi (JPSE), 8(1), 97–108. https://doi.org/10.37729/jpse.v8i1.2117
  9. Nuryani, D., & Handayani, I. (2020). Kompetensi Guru Di Era 4.0 Dalam Meningkatkan Mutu Pendidikan. Prosiding Seminar Nasional Pendidikan Program Pascasarjana Universitas Pgri Palembang 10 Januari 2020, 224–237.
  10. Purhanudin, V., Harwanto, D. C., & Rasimin, R. (2023). Revolusi dalam Pendidikan Musik: Menganalisis Perbedaan Kurikulum 2013 dan Kurikulum Merdeka Belajar. Tonika: Jurnal Penelitian Dan Pengkajian Seni, 6(2), 118–129. https://doi.org/10.37368/tonika.v6i2.569
  11. Rambung, O. S., Sion, Bungamawelona, Puang, Y. B., & Salenda, S. (2023). Transformasi Kebijakan Pendidikan Melalui Implementasi Kurikulum Merdeka Belajar. Jurnal Ilmu Pendidikan, 1(3), 598–612.
  12. Samsiadi, S., & Humaidi, M. N. (2022). Efektivitas Google Form sebagai Media Penilaian dan Evaluasi Pembelajaran PAI di SMK Negeri 1 Berau Kaltim. Research and Development Journal of Education, 8(2), 666. https://doi.org/10.30998/rdje.v8i2.13634
  13. Setiahati, I. P., Triayomi, R., Sukarman, S., & Wibagso, S. S. (2022). Pemanfaatan Google Apps for Education (GAFE) sebagai Media Pembelajaran Sekolah Dasar. Jurnal Basicedu, 6(3), 5416–5422. https://doi.org/10.31004/basicedu.v6i3.2751
  14. Tanjung, R. E., & Faiza, D. (2019). Canva Sebagai Media Pembelajaran Pada Mata Pelajaran Dasar Listrik Dan Elektronika. Voteteknika (Vocational Teknik Elektronika Dan Informatika), 7(2), 79. https://doi.org/10.24036/voteteknika.v7i2.104261
  15. Wahyudi, D., & Suwandana, E. (2022). Efektivitas Implementasi Kebijakan Akun Belajar.Id Kemendikbud oleh Tenaga Kependidikan. Jurnal Kebijakan Pembangunan Daerah, 6(1), 16–26. https://doi.org/10.56945/jkpd.v6i1.140

Most read articles by the same author(s)